Breaking the Frames

Breaking the Frames

AngličtinaEbook
Pierce, Cameron
Epubli
EAN: 9783565302376
Dostupné online
4,99 €
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In the early days of video game development, animations were rigid sequences. Once a character started swinging a sword, the player had to wait for the animation to finish. Then, competitive players discovered a glitch: by inputting specific commands, they could abort the visual animation while still dealing damage, saving crucial fractions of a second. This is the history of Animation Canceling, the exploit that birthed modern high-tier esports. This technical deep-dive reveals how a programming oversight fundamentally altered the balancing and pacing of competitive gaming. From the wave-dashing of Super Smash Bros to the intricate combos of Street Fighter, we dissect the math and muscle memory required to break the game's intended rules. We explore how developers went from trying to patch these glitches out, to intentionally designing them into the core mechanics of modern titles. It is a testament to the obsessive ingenuity of the gaming community. Master the invisible math of frame data. Discover how exploiting the engine's limitations separates the amateurs from the world champions.
EAN 9783565302376
ISBN 3565302372
Typ produktu Ebook
Vydavateľ Epubli
Dátum vydania 8. marca 2026
Jazyk English
Krajina Uruguay
Autori Pierce, Cameron
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