Gamifying AI in Higher Education

Gamifying AI in Higher Education

AngličtinaMäkká väzba
Adare-Tasiwoopa ápi, Sierra
Taylor & Francis Ltd
EAN: 9781041033776
Na objednávku
Predpokladané dodanie v utorok, 18. augusta 2026
39,71 €
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Gamifying AI in Higher Education explores effective ways to leverage the affordances of generative AI through gamification in higher education classrooms.

The broad availability of artificial intelligence technologies has forced educators to consider their advantages and disadvantages in learning environments and their potential to support or disrupt student engagement. Driven by an original, evidence-based framework, these original chapters provide prompts, scenarios, roles for students and bots, game setup, and assessment while connecting AI use to digital literacies and learning outcomes. The book’s emphasis on critical thinking, decision-making, and problem-solving skills helps students experience firsthand the strengths and weaknesses, as well as the promises and threats, of generative AI within the safety of a try-fail-try-again learning environment afforded by gamification.

Teaching faculty and learning designers will find fresh, hands-on ideas and concrete scenarios to seamlessly integrate generative AI literacy into their lesson plans and courses.

EAN 9781041033776
ISBN 104103377X
Typ produktu Mäkká väzba
Vydavateľ Taylor & Francis Ltd
Dátum vydania 17. júla 2026
Stránky 200
Jazyk English
Rozmery 229 x 152
Krajina United Kingdom
Autori Adare-Tasiwoopa api, Sierra
Ilustrácie 4 Line drawings, black and white; 4 Illustrations, black and white
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