World Design for 2D Action-Adventures

World Design for 2D Action-Adventures

AngličtinaMäkká väzbaTlač na objednávku
Totten Christopher W.
Taylor & Francis Ltd
EAN: 9781032579986
Tlač na objednávku
Predpokladané dodanie v utorok, 4. augusta 2026
66,18 €
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Podrobné informácie

Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroidvania” titles. Blending theory and practical analysis, this book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It uses examples from popular games such as The Legend of Zelda and Hollow Knight, while also providing insights from the authors’ own experiences creating independent games in the genre.

This book also intersperses these examples with practical exercises in 2D action-adventure world design using the free and easy-to-use GB Studio engine, allowing readers to practice their skills and see how lessons from the theory chapters apply in real game development environments. These practical chapters cover the basics of using GB Studio and related software, such as Aseprite and Tiled, to help readers create their own action-adventure characters, monsters, quest systems, switches, keys, and other mechanics - all the way up to designing their own dungeon!

World Design for 2D Action-Adventures will be of great interest to all those looking to improve their level design skills within this genre.

EAN 9781032579986
ISBN 1032579986
Typ produktu Mäkká väzba
Vydavateľ Taylor & Francis Ltd
Dátum vydania 30. decembra 2024
Stránky 16
Jazyk English
Rozmery 254 x 178
Krajina United Kingdom
Autori Sandoval, Adrian; Totten Christopher W.
Ilustrácie 34 Line drawings, black and white; 143 Halftones, black and white; 177 Illustrations, black and white
Séria Level Design Practices
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