Programming 2D Games

Programming 2D Games

AngličtinaPevná väzbaTlač na objednávku
Kelly Charles
Taylor & Francis Inc
EAN: 9781466508682
Tlač na objednávku
Predpokladané dodanie v utorok, 21. júla 2026
115,17 €
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Podrobné informácie

A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.

Enables Students to Create 2D GamesThe text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

EAN 9781466508682
ISBN 146650868X
Typ produktu Pevná väzba
Vydavateľ Taylor & Francis Inc
Dátum vydania 21. júna 2012
Stránky 440
Jazyk English
Rozmery 235 x 191
Krajina United States
Autori Kelly Charles
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