Game Localization Translating for the Global Digital Entertainment Industry

Game Localization Translating for the Global Digital Entertainment Industry

EnglishPaperback / softback
O'Hagan Minako
John Benjamins Publishing Co
EAN: 9789027224576
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Detailed information

Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.
EAN 9789027224576
ISBN 9027224579
Binding Paperback / softback
Publisher John Benjamins Publishing Co
Publication date August 29, 2013
Pages 386
Language English
Dimensions 237 x 178 x 23
Country Netherlands
Readership Professional & Scholarly
Authors Mangiron, Carme; O'Hagan Minako
Illustrations + index
Series Benjamins Translation Library
Manufacturer information
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