Level Design

Level Design

EnglishHardbackPrint on demand
Kremers, Rudolf
Taylor & Francis Ltd
EAN: 9781138427952
Print on demand
Delivery on Tuesday, 25. of August 2026
€258.17
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Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.
EAN 9781138427952
ISBN 1138427950
Binding Hardback
Publisher Taylor & Francis Ltd
Publication date June 28, 2018
Pages 404
Language English
Dimensions 235 x 191
Country United Kingdom
Readership Tertiary Education
Authors Kremers, Rudolf
Manufacturer information
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