Video Games and Creativity

Video Games and Creativity

EnglishHardbackPrint on demand
Elsevier Science Publishing Co Inc
EAN: 9780128014622
Print on demand
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Detailed information

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices.  Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design.  It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system.  The research and development of game-based learning has revealed the power of using games to teach and promote learning.  In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.
EAN 9780128014622
ISBN 0128014628
Binding Hardback
Publisher Elsevier Science Publishing Co Inc
Publication date September 1, 2015
Pages 332
Language English
Dimensions 229 x 152
Country United States
Readership Professional & Scholarly
Editors Green, Garo; Kaufman, James C.
Series Explorations in Creativity Research
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