Programming 2D Games

Programming 2D Games

EnglishHardbackPrint on demand
Kelly Charles
Taylor & Francis Inc
EAN: 9781466508682
Print on demand
Delivery on Tuesday, 21. of July 2026
€115.17
pc
Do you want this product today?
Oxford Bookshop Banská Bystrica
not available
Oxford Bookshop Bratislava
not available
Oxford Bookshop Košice
not available

Detailed information

A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.

Enables Students to Create 2D GamesThe text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

EAN 9781466508682
ISBN 146650868X
Binding Hardback
Publisher Taylor & Francis Inc
Publication date June 21, 2012
Pages 440
Language English
Dimensions 235 x 191
Country United States
Authors Kelly Charles
Manufacturer information
The manufacturer's contact information is currently not available online, we are working intensively on the axle. If you need information, write us on [email protected], we will be happy to provide it.