Level Design

Level Design

EnglishPaperback / softbackPrint on demand
Kremers, Rudolf
Taylor & Francis Inc
EAN: 9781568813387
Print on demand
Delivery on Tuesday, 14. of July 2026
€92.66
pc
Do you want this product today?
Oxford Bookshop Banská Bystrica
not available
Oxford Bookshop Bratislava
not available
Oxford Bookshop Košice
not available

Detailed information

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.
EAN 9781568813387
ISBN 1568813384
Binding Paperback / softback
Publisher Taylor & Francis Inc
Publication date October 21, 2009
Pages 408
Language English
Dimensions 191 x 235
Country United States
Readership Professional & Scholarly
Authors Kremers, Rudolf
Manufacturer information
The manufacturer's contact information is currently not available online, we are working intensively on the axle. If you need information, write us on [email protected], we will be happy to provide it.