Game Physics Pearls

Game Physics Pearls

EnglishHardbackPrint on demand
Taylor & Francis Inc
EAN: 9781568814742
Print on demand
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Detailed information

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications.

The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.

EAN 9781568814742
ISBN 1568814747
Binding Hardback
Publisher Taylor & Francis Inc
Publication date July 23, 2010
Pages 368
Language English
Dimensions 229 x 152
Country United States
Editors Gregorius Dirk; van den Bergen, Gino
Manufacturer information
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